![]() I did drop in to the game’s Discord, and I can tell the developers are working pretty much around the clock to squash bugs and make small improvements, so it’s definitely something I plan to revisit once it’s a bit further on in it’s development. I only messed around for a few hours, but it was enough to tell me that – at least for me – it’s not quite in a state just yet that motivates me to keep playing – major story quests are still incomplete, and some basic QoL features (like a map!) are still absent. ![]() The only other game I spent any significant time with in June was Sun Haven, which released into early access this past Friday. However, just yesterday, Patch 9.1 dropped for World of Warcraft, so I’ve re-upped my sub and am looking forward to diving back into that later today. I’ve still been picking up the free Living Stories chapters from Guild Wars 2, but I haven’t actually been playing it at all, even though I keep saying I’ll get back to it at some point. I’m planning to keep fooling around with this, with a goal to try at least this many every month, and to keep adding to my custom category on Steam each time the choice starts to thin out. If I can’t finish a title in a few play sessions, I want it to be something that’s easy to pick up and put down.Īlthough I didn’t get as far along as I had hoped in my backlog project, I did play four titles from my list for at least 40 minutes or so, and managed to gets posts up about all four. These days, I’m mostly interested in simulation, puzzle and strategy games, with a smattering of shorter, story-focused titles, casual games, and simple rogue-likes. I have plenty of games in a wide variety of genres in my library already for when I need to mix it up more. I’m noticing as time goes on, I’m getting more and more stuck in my ways as far as what games I gravitate towards, and I’ve gone so far as starting to remove games off my wishlist that have mechanics that make them difficult for me to enjoy, no matter how cool they might be in concept or art style. My top five game demos were Let’s Build a Zoo, Bear & Breakfast, To The Rescue, Kainga: Seeds of Civilization, and Atrio: The Dark Wild. I still managed to go through most of the demos I wanted to try, and I’m still really glad that playable demos are making a comeback. Also easily figure out how much time you spent working on projects to accurately bill your clients or just keep track of your work.I did manage to carve out a few blocks of time to try out some of the demos from the summer 2021 edition of the Steam Next Fest, but I’ll be honest – I really jumped headfirst into all the virtual cons when they first became a thing, but each time there’s a new one, it’s harder for me to get excited about it. See which applications you use the most or on which web sites you spend the most time. Having a local database also enables you to use ManicTime offline, without an Internet connection. That is why all the data ManicTime gathers is stored locally on your computer and you can delete it any time you want. Gathered data can sometimes be sensitive and you don't want it sent over the wire and shared. You can drag on the timelines to select time or just mouse over to see hints about underlying data. Using our timeline technology ManicTime presents the data in an easy to understand way. After you are finished, you can easily use collected data to accurately keep track of your time.ĭuring the course of the day average user can switch back and forth between applications more than a 1000 times, which means ManicTime gathers a lot of data. That means no more "punch-clock" like software, where you always forget to start or stop the clock. When you are finished you can use collected data to accurately keep track of your time.Īfter you have finished working, you can use MT to keep track of your hours. ManicTime sits in the background and records your activities, so you can just forget it is there and focus on your work.
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